PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
OVR is 100 less its top share among ranked servers: top 70%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
64.40.8.156:23014
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 488 places on last week. Top 70% of all ranked servers. Daily; 1 is best.
In its own words
Private development server. Access is restricted to approved testers. For public Original, press F1 and enter: client.connect 64.40.8.156:24014
Spec sheet
- Address
- 64.40.8.156:23014
- Region
- – · us1
- Max players
- 50
- Group limit
- 100 max
- Wipe schedule
- weekly
- Last wipe
- 10 Sep 2026, 20:32 UTC
- Hostname
- rust-original.theprojectlazarus.com
- First seen
- 13 Sep 2026
- Operator · theprojectlazarus.com
- PROJECT LAZARUS ORIGINAL | DayZ... 8/200 · PROJECT LAZARUS LIFE | REVAMP IN... 0/50
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What are PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's rules and configuration?
There is no gather rate in the name of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. The group limit is 100 players. It plays as survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
What's the map on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The map on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is procedural, size 3,500, generated with seed 1 by the game. The map is identical for the same size and seed, so RustMaps can show it from this page. You see the map name as: Custom Mods / FPS+ / 4 Max.
Server tags
What are the tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN for?
These tags come from PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and go straight into the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): 50 players fit in; ts100 (Group limit): 100 is the team limit; v2633 (Protocol): Get on protocol 2633 or the door stays shut; cs163493 (Build): Game build is 163493; ptrak (Networking): This runs on RakNet, the game's default network layer; $rus1 (Region code): Region code us1; ^w (Weekly): Weekly wipe cycle; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.
What Boongarust lists feature PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
These Boongarust lists are a fit for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Who's in charge of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
A theprojectlazarus.com hostname is published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and by 2 other servers we track, so the same operator most likely runs them.
Server details
Performance of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: does it hold up?
Server fps held an average of 40 across the last 48 hours, minimum 39. The entity count reached 85,497: buildings, deployables and the rest of the world. Memory use peaked at 2,906 MB. Lag, to players, means low fps and a growing entity count.
Where can you find PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
There is no region from PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, but the region code is us1. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. Connect at 64.40.8.156:23014.
How often is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN online?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is up as you read this. A restart happened about 5 hours ago, based on the uptime figure. Uptime over the last 7 full days came to 100%, 168 hours from 168. It entered Boongarust's records on 13 September 2026.
Which Rust build does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN have?
On Linux, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs Rust network protocol 2633 and build 163493. Joining requires your game to be on the same protocol; Steam handles the update.
Wipe info
When does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN wipe?
An estimate from weekly: 7 days after its last wipe gives PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's next wipe. Thursday 8 October at 20:32 UTC is when the next wipe comes. Its world is 27 days 10 hours old. Its tags carry a weekly wipe schedule.
Population
Ranking wise, where does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN place?
In the top 70% of all ranked servers, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is #16,599 on player hours over the last seven days.
How many players are on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
0 players are on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN at the moment, out of 50 slots. It averaged 0 players over the last seven days.
How to join
What's the process to join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Press F1 in Rust to open the console and enter client.connect 64.40.8.156:23014. Or click Launch Rust here, which uses Steam to open the game and join.
Sticker sheet
Every tag it publishes, and what it means. Published as mp50,ptrak,$rus1,v2633,^w,gmvanilla,cs163493,ts100,^o^z.
Flag meanings are Facepunch's.