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PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1

us164.40.8.156:24014checked 8m ago

2x weekly wipes moddedoxide
Join the server Their website ↗

OVR is 100 less its top share among ranked servers: top 4%.

Players now8/200
4% full
7-day average13peak 31
Rank#1,022▼ 315 places this week
Last wipe6d 10hweekly schedule
Next wipe12hThu 8 Oct, 18:03 UTC

Power level

Players on it, from the Steam server list.

AveragePeak
0510152006:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

PROJECT LAZARUS ORIGINAL | DayZ 2x |... MIRAGE RUST | MONDAY 2x | VANILLA+ ...
8Players now40
137-day average346
200Slots1400
100Group limit300
2xGather rate2x
weeklyWipesweekly
us1RegionEU

Wipe receipt

Boongarust
PROJECT LAZARUS ORIGINAL | DayZ...
64.40.8.156:24014
WIPEDPEAK
01.10 18:03 FW30
24.09 19:1035
17.09 19:1149
WIPES SEEN3
AVG CYCLE7 DAYS
NEXT WIPE08.10 18:03
SCHEDULEWEEKLY
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1
Custom Mods / FPS+ / 4 Max · 3000 · seed 1
Next wipe Thursday 8 October · 18:03 UTC In 12h. Its weekly schedule tag · low confidence

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

01020304006:0015:0000:0009:0018:0003:00

The ranking

Down 315 places on last week. Top 4% of all ranked servers. Daily; 1 is best.

RankRank in region
15001k1.5k2k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

In its own words

Rust × DayZ survival for teams of up to 4, balanced for weekly wipes. Scavenge loose world loot, survive sight-and-sound infected, treat wounds and persistent infection, and endure 15-minute nights, Night Surges and roaming hordes. Answer distress calls, clear custom monuments, run Monument Heists, earn Cash, collect schematics and progress through your Survivor Log. Gather rates: most resources 2x, wood pickups 1.5x, quarries vanilla. The last wipe was on Thursday 1/10 The next wipe will be on Thursday 8/10 (7 day wipe schedule) (BP wiped Thursday 1/10)

Spec sheet

Address
64.40.8.156:24014
Region
– · us1
Max players
200
Group limit
100 max
Wipe schedule
weekly
Last wipe
1 Oct 2026, 19:10 UTC
Hostname
eu.theprojectlazarus.com
First seen
13 Sep 2026
Operator · theprojectlazarus.com
PRIVATE TEST SERVER - PROJECT... 0/50 · PROJECT LAZARUS LIFE | REVAMP IN... 0/50

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What settings does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 use?

The name says it: 2x gather on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1. The group limit is 100 players. It plays as survival, the default game of gathering, building and raiding. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings alter the game. You find Oxide plugins in use. VAC is on: Valve's anti-cheat is running.

What's the map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?

The map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 is procedural, size 3,000, generated with seed 1 by the game. View it on RustMaps from this page: identical size and seed give an identical map. The map is called Custom Mods / FPS+ / 4 Max.

Tags

What do PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1's tags signify?

These tags come from PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 and go straight into the game's server browser: gmvanilla (Game mode): Unchanged vanilla survival; mp200 (Max players): 200 players fit in; ts100 (Group limit): Team size caps at 100; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs167058 (Build): Game build is 167058; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $rus1 (Region code): Its region code is us1; ^w (Weekly): A wipe each week; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded listing, with plugins or settings altering the game. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.

What Boongarust lists feature PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?

These Boongarust lists are a fit for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1: 2x Rust servers and Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 10+ on average.

Who operates PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?

2 other servers we track share the theprojectlazarus.com hostname PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 publishes, so the same operator most likely runs them all.

Server info

How smooth is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?

The 48-hour average was 39 server fps; the floor was 27. Buildings, deployables and everything else added up to as many as 76,235 entities. Memory use peaked at 4,754 MB. Lag, to players, means low fps and a growing entity count.

What's the physical location of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?

No region is given by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1. The region code is us1. Boongarust takes the server at its word on location and does not check where the machine sits. You can reach it at 64.40.8.156:24014.

What's the uptime like on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?

Online: PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1, at this moment. A restart happened about 3 hours ago, based on the uptime figure. Last 7 full days: 100% uptime, with 168 hours up out of 168. 13 September 2026 is when Boongarust first spotted it.

Which Rust build does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 have?

Rust network protocol 2634 and build 167058 on Linux: that is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1. Steam keeps your game updated; you need the same protocol to connect.

Wipe times

What happens on wipe day at PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?

38 players was the average peak on recent wipes. Peak crowd on the latest wipe came 46 hours after it. In 50% of recent wipes, half the peak was the floor until the next wipe. Where it failed to hold, the crowd sank below half by day 5.

When does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 wipe?

Its tag sets the prediction: too few of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1's wipes are on record to confirm its schedule. Expect the next wipe on Thursday 8 October at 18:03 UTC. Its world is 6 days 10 hours old. Its tags say it wipes weekly.

Player counts

What's PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1's rank among Rust servers?

Ranked #1,022 on seven-day player hours, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 is in the top 4% overall.

Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 busy?

8 players are on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 at the moment, out of 200 slots. It averaged 13 players over the last seven days and peaked at 31. Over the last 48 hours, the busiest hour was 21:00 UTC, averaging 14 players.

Join the server

How do you connect to PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?

To connect, open the console with F1 in Rust and type client.connect 64.40.8.156:24014. You can also use Launch Rust on this page to open Rust via Steam and connect. You can find its website at https://theprojectlazarus.com/.

Sticker sheet

Every tag it publishes, and what it means. Published as mp200,ptrak,$rus1,v2634,^w,gmvanilla,cs167058,ts100,^o^z.

gmvanillaGameGame mode Unchanged vanilla survival.
mp200GameMax players 200 players fit in.
ts100GameGroup limit Team size caps at 100.
v2634GameProtocol Your game version must equal protocol 2634 to get in.
cs167058GameBuild Game build is 167058.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$rus1GameRegion code Its region code is us1.
^wWipe scheduleWeekly A wipe each week.
^oMods and accessOxide It uses Oxide (uMod) for plugins.
^zMods and accessModded Modded listing, with plugins or settings altering the game.

Flag meanings are Facepunch's.