UKN.GG - US Training Grounds - Main
OVR is 100 less its top share among ranked servers: top 3%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Reset receipt
64.40.8.152:28014
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 262 places on last week. Top 3% of all ranked servers. Daily; 1 is best.
In its own words
The best server to train your aim and gameplay! - FFA - Scrims - Arenas - Gungame - Targets - Aimbots UKN Store @ UKN.GG/Store UKN Discord @ UKN.GG/Discord
Spec sheet
- Address
- 64.40.8.152:28014
- Region
- –
- Max players
- 250
- Group limit
- 500 max
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- ustgmain.ukn.gg
- First seen
- 13 Sep 2026
- Operator · ukn.gg
- UKN.GG - EU Training Grounds - Main 17/250 · UKN.GG - US Sandbox - Creative |... 13/200 · UKN.GG - EU Sandbox - Creative |... 12/200 · UKN.GG - AU Training Grounds - Main 8/200 · UKN.GG - EU Training Grounds - Main 2 5/250 · UKN.GG - AU Sandbox - Creative |... 3/200 · UKN.GG - US Training Grounds - Medium III 3/150 · UKN.GG - EU Training Grounds - Medium III 1/150
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings does UKN.GG - US Training Grounds - Main use?
The name of UKN.GG - US Training Grounds - Main does not include a gather rate. The group limit is 500 players. minigames & battle royale is the game mode, parkour, Bedwars, arenas and battle royale. The server browser lists it as Modded: plugins or settings alter the game. Plugins running: Carbon. VAC is on: Valve's anti-cheat is running.
What's the map on UKN.GG - US Training Grounds - Main?
UKN.GG - US Training Grounds - Main uses a procedural map of 6,000 that the game generates with seed 1337. The map is identical for the same size and seed, so RustMaps can show it from this page. UKN Map is the map name.
Server tags
How should you read the tags on UKN.GG - US Training Grounds - Main?
The game's server browser reads the tags UKN.GG - US Training Grounds - Main publishes: gmrust (Game mode): Survival as Rust normally plays; mp250 (Max players): Slot count: 250; ts500 (Group limit): No more than 500 to a team; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs167058 (Build): Game build is 167058; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): The region code is missing; ^e (Minigames): Minigame server, covering arenas, Bedwars, parkour and more; ^d (Combat training): The loot comes free; you work on aim and PvP; ^z (Modded): It is Modded: plugins or settings make the difference; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.
Where does UKN.GG - US Training Grounds - Main appear in Boongarust lists?
On these Boongarust lists you will find UKN.GG - US Training Grounds - Main: Top modded Rust servers, Best Rust aim training servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.
Who operates UKN.GG - US Training Grounds - Main?
The same operator probably runs UKN.GG - US Training Grounds - Main and 14 other servers we track, since they all publish a ukn.gg hostname.
Server details
Performance of UKN.GG - US Training Grounds - Main: does it hold up?
Server fps held an average of 30 across the last 48 hours, minimum 18. At its peak, it held 5,217 entities, including buildings and deployables. Memory use peaked at 3,035 MB. Lag, to players, means low fps and a growing entity count.
Where can you find UKN.GG - US Training Grounds - Main?
No region tag comes from UKN.GG - US Training Grounds - Main, but the name it uses points to North America. What you see on Boongarust is where a server says it is, not where the machine is found to stand. Connect at 64.40.8.152:28014.
How often is UKN.GG - US Training Grounds - Main online?
Right now UKN.GG - US Training Grounds - Main is live. The uptime it reports suggests a restart around 20 hours ago. Last 7 full days: 92% uptime, with 155 hours up out of 168. 13 September 2026 is when Boongarust first spotted it.
Which Rust build does UKN.GG - US Training Grounds - Main have?
On Windows, UKN.GG - US Training Grounds - Main runs Rust network protocol 2634 and build 167058. Joining requires your game to be on the same protocol; Steam handles the update.
Wipe info
How often does UKN.GG - US Training Grounds - Main wipe?
A new world arrives every few hours on UKN.GG - US Training Grounds - Main. No wipe schedule, and no reset of those is a wipe.
Player counts
Ranking wise, where does UKN.GG - US Training Grounds - Main place?
Ranked #711 on seven-day player hours, UKN.GG - US Training Grounds - Main is in the top 3% overall.
Is UKN.GG - US Training Grounds - Main busy?
Right now, 24 players are on UKN.GG - US Training Grounds - Main, which has 250 slots. The average over the last seven days was 27 players, with a peak of 97. Over the last 48 hours, the busiest hour was 03:00 UTC, averaging 77 players.
Join the server
How do you connect to UKN.GG - US Training Grounds - Main?
To connect, open the console with F1 in Rust and type client.connect 64.40.8.152:28014. You can also use Launch Rust on this page to open Rust via Steam and connect. You can find its website at https://ukn.gg.
Sticker sheet
Every tag it publishes, and what it means. Published as mp250,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167058,ts500.
Flag meanings are Facepunch's.
